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I'm gonna show you how to use rough animator my pick for the best animation
app on the iPad
here's what rough animator looks like when it's first
opened you can see all of my projects that I've worked on but let's create a
new project here we can set the dimensions and the frame rate here's a
new project at the top we've got a timeline which works like most animation
software so far we've got one layer and a background up here let's rename layer
1 to roughs and this rectangle here represents one frame our brush is
already selected so let's draw a circle for a classic bounce we can create a new
frame by clicking this button down here and let's draw another circle we can
also select add drawing up here and select duplicate layer which you guessed
it duplicate that layer and we can turn on onion skins down here to view a faded
view of our previously drawn frame we can edit this duplicated frame by
selecting our lasso tool making a rough selection around it and this brings up a
few transform tools that we can adjust its position its scale and its rotation as well
let's make one more frame and with that brush selected let's get a
tool options over here we can see our brush color save any colours that are our
favorites and also eye drop from our canvas as well
here we can change the brush tip shape there's a softer edge one we increase
the brush size to see that a little bit more clearly let's zoom in you can zoom
in and rotate with a two finger pinch any kind of snaps to a tricular view
there's also a textured brush as well which is pretty nice to get a nice
greeny edge to your shapes we're also going to opacity spacing and smoothing
options for our brush as well and the option to select when that brush draws
in front behind or inside what's already on that current layer and some onion
skin options as well so you can see how many onion skins we can view from our
previous and upcoming frames let's zoom back out you can undo all of that with
this button here and redo it as well
the eraser tool has the same features and
we've got a fill tool to fill in our shapes as well let's come back to this
previous frame and fill in that circle you'll notice we get this sort of
horrific-looking band of pixels on the fill though so let's undo that and we
can stop that happening by increasing the fill expand to around 3 pixels now
when we fill we've got a nice clean edge it's best to do a clean pass where we
add the fill on another layer so let's undo that as well and fill blur will
give us a softer fill as well not sure why you did that but it's here
if you do and of course some options for tolerance and sampling let's go back and
draw a few more frames to finish our bounce
now the bounce is heading back up
we can reuse some of these already drawn frames so let's scrap back to this frame
and here we can select add drawing duplicate after which we'll create two
instances of that frame here in the middle to bring that to the end of our
timeline we click on this button up here which swaps it with a frame to its right
so let's click that a few times and this button here swaps it with a frame on the
left so now that a frame appears as we bounced up and I'm gonna do the same
thing for the first few frames as well
now we've got a bouncing ball here is a
play button so let's give it a watch
wonderful definitely one for the show
reel and these buttons down here also there you go forward and backwards in
the timeline and this little slider can do that as well we can also label our
frames this frame here is an extreme pose where it's at its lowest and most
squashed so I'm going to label that by clicking drawing label up here and
selecting X the first frame is in extreme pose as well so let's do the
same for that and this is handy to do so you can quickly tell how many frames are
in between them so you can make sure that their right number and you can also
mark particular frames that might need redrawing or just keeping track of in
your workflow this is just how I use them if you need to delete a drawing you
can click that up here and I'll get rid of it thankfully we can undo that and if
you want to edit multiple frames you can click edit multiple up here and that
brings up this selection over the layer in that timeline so you can drag that
over the frames you want to edit let's add these back for here it'll show them
all at once down here in our canvas and from here we can draw over all of them
at once or even select them and move them around
when we press play we can see those back full frames all have this squiggle
present and they've all be moved up in a bit to the right as well let's undo that
too over here in modify layers we can choose to add an empty layer duplicate
that layer and duplicate that layer timings on blank drawings and let's
select that and what that does is creates a new layer with all our
markings and the same number of frames of the layer we had selected but these
are all blank on this layer let's rename that to clean I'm gonna do a
clean pass at this bouncing ball the first thing I'll do is lower the opacity
of this rough layer by sliding down this slider
select my brush I might use a different color and I've increased the brush size
too and then draw a new circle using this rough layer as a guide
now that I've drawn now I'm gonna go back in and use the fill
tool to fill them all up
and then we've got our clean layer
you might notice during the playback the resolution isn't quite as high and looks
like there's some aliasing issues around the edges of our circle don't worry
that's only in the playback when you'd export that that is all fine you can
check and zoom in and you'll notice that it's all nice and clean
also layers that you don't have selected look a lot more rougher and low
resolution as well our roughs look a bit more jagged here when we select our
rough's layer they look smooth and that cleans look rough just be aware your
actual animation when it's rendered will look fine we can also use these arrows
to change the order of our layers so let's put our roughs on top and we can
also extend the duration of a frame by selecting it and just dragging it to the
right now this frame holds for three frames at the moment was set to
independent which means we can extend each layer independently if you want
these to sync up we can click up here and select sync layers that way when we
edit one it add it's all about layers over here in this hamburger menu we can
also import images import audio and even import video teams the frame rate
background you know and even resize it to export your video click here and you
can export as an HD or MOV or gif even a PNG sequence also you can
download a script from their website which allows you to import the project
directly into After Effects which translates each of these layers into a separate comp
I made a short playlist of some related videos that'll think you'll
enjoy if you've made it this far I'll see you in the next video and please
consider subscribing if you'd like more of these videos every week
Subtitle: Zoe J Marriott