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hi I'm Ben Marriott, I make weekly motion design and animation tutorials and this
week I'm gonna show you how to make those lovely looping textures and all my
tricks to use them efficiently
let's begin
now we've got three looping textures going on here
we've got this big one as it's sort of a frame that goes around the edge
one inside the abduction beam and then one
that goes all over everything that's kind of a little speckly overly one
we're going to focus on creating that texture there now the process is 100%
the same for all of these textures so by the end of this video you'll have the
skills required to make all of these now a light texture like this speckly one
here is really extremely useful I think I use a texture like this in maybe 70% to
80% of all of my work it does a few things it mostly adds a sense of sort of
physical media which can help to obscure a slick sort of digital feeling you can
get a lot of digital motion graphics that you don't always want and add just
extra sort of movement to you piece if your scene is very static this can just add a
little more life to it as well so let's go and delete this light
texture layer here that I have rendered out as a video and let's go and make one
from scratch, you can start by scanning in a piece of your own material I've used
this piece of textured paper which I painted black. I've made this a long time ago
years and years ago so once you make these once you could be using them for
maybe the first of your life I use this piece of paper that I painted black
roughly and you can still see a lot of the texture of the paint in here as well
you can also photograph textures like concrete or woods to get different
effects make sure you scan it in a high DPI so
you can get lots of detail now let's make a new composition with control N
and call that light texture and I'm gonna make this 4K so we can easily
resize them and let's make this page frame's long
now let's drag in your texture from over here, should be two frames so when I put my
play at one frame press alt ] to make this two frames long
let's duplicate that with command D and drag that over so it's in sequence now
we're gonna change its rotation so it looks like a different texture from the
first frame's here so let's press r to even our rotation property and just
drag that and let's go to around 180 around there
there we are and if we flick back and forth
to me that looks like a different texture so that's great
and let's just do that two more times and you might need to change the
position as well so let's just drag that around, there we are
and once more there
now let's play that back that looks pretty good to me now
we're rotating them and changing the position if you've got a texture that
has some more recognizable features in there, this one doesn't have so much it if
you've got like really obvious brushstrokes in unique shapes you might
want to do maybe two versions or like take two photos or scans of different
versions of that just so when it comes in it doesn't it doesn't look like
you've just rotated and change your positions which is what you've actually
done and that might help you there now I've done this so I've got four layers
here you can do this more you can have you know six eight however many you want
I think three should be about the minimum otherwise you can see the loop
fairly easily and it kind of made me breaks the immersion very slightly I
think four is a good amount so let's see how I can use this looping texture in
our main abduction layer is a seamless dragging our light texture over the top
here first we need to loop this composition because after those eight
frames it runs out so let's right-click here select time enable time remapping
on frame before the last keyframe let's make a new keyframe by clicking this
over here deleting this last keyframe holding option clicking the stopwatch
selecting this arrow just like a property and loop out and now if we drag
this along that texture so it should loop nicely
all right now we're going to need to scale that down let's bring up our scale
property with s and drag that down so it kind of just fits the edge now let's
select a blending mode to see our texture in action let's select screen
which will only show you the light areas of the texture you can also select
multiply which will only show the dark areas of the texture so let's do screen
for now and let's watch it back all right one thing I want to do is slow
this down because this is jittering far too fast for my liking so we can right
click select time and time stretch and change the stretch factor from 100 to
200 and that will stretch the layer out so a higher number equals slower
now let's play that back
all right that's speed working for me now now we
do want some more contrast in here because at the moment we have a lot of
gray in our texture so we're going to add a curves effect
now here's where we can control the amount of texture normally I want to crush the blacks so
on the screen blending mode a lot of the underlying animation will still show
through to do that we drag this bottom handle here on our curves layer and drag
it forward so the original color underneath sort of comes in and then we
want to increase the whites as well so I'm going to click in the middle of this
curves layer here and just bring this up
there we are. now we can kind of see more what we're
working with this probably little heavier than I want let's crush the
blacks even more until we just get sort of these sort of speckly does yeah I
think that's looking pretty good now let's play that back and here of
course you can tweak it to suit your own needs and we didn't apply this curves
layer inside our composition here because we wanted to have as much
control of it outside here so it can use this same looping texture to create the
speckle effect and we could also use it to create a much more heavier effect as
well by just changing the curves here now we want to use this same layer to
create sort of a darker specularly effect as well so to do that
let's duplicate our layer we're gonna use this layer underneath for this one
so we're going to select the blending mode-multiply now you can see at the
moment is is cancelling it out so what we want to do is invert this layer so in
our effects panel we type in invert select that and that'll
invert our layer and because we've got our screen layer over the top here it's kind
of canceling out so if we rotate this layer by pressing arch we've got my
rotation property and rotate it let's say let's go about 180 degrees so it's
flipped you can see we've got these dark speckles now as well so if we play that back
we've got both of a dark and a light speckled happening here
now if you want these speckles to have their own color and not just use the multiplying screen
layer to be you know black or white there's two ways that you can do that so
let's hide these two layers I'll show you that first we need to create a solid
so let's press ctrl Y and let's select this pink color from our animation as
well now we're going to duplicate this light texture here place it over the top
of our solid over here select the blending mode mode normal and from this
pink layer we're gonna select the track matte luma matte and luma matte takes
the luminance property the black and white of the layer above to determine
what's visible here so now this pink layer is taking its opacity its
visibility from the white layers of this layer up here so now again this nice
pink speckles here now for method two we're gonna get rid of this pink layer
and make our light texture layer visible again and this one is gonna use the
effect vc color vibrance this plug-in is from Video Copilot and it is completely
free and it creates an alpha channel based on the blackness of your layer you
can also use it to recolor the layers which keep a stronger vibrance than just
adjusting the hue on its own so if we select alpha matte only it's gonna
remove all the black from that layer and let's add a fill effect from over here
fill and now we can select a pink layer and we've got a colored speckled texture
layer here as well and you'll save a layer from using the other method now if
you want to use a texture on its own and not as an overlay layer so it still
maintains all its full texture and there's no opacity silver talc on this
frame in the side here you can change its colors with the tint effect so let's
duplicate this layer here and let's get rid of color vibrance and fill
we can add a tint effect or effects panel over here the select tint and tint will recall
your image in a duotone fashion remapping your different colors of black
and one white so to select colors from your composition let's hide this layer
and we want to map the black let's take this gray color here and maybe we want
to map white to this pink layer now if we turn that back on you can see the
gray the black is now this gray color and the white is this pink layer and if
you adjust the contrast on this curve you see that more apparent you can also
change the color down here to map it to any layer that comes in very handy for
recoloring your textures and that's exactly what I've done for these two
other textures down here now to speed up this process for the
next time you use that texture you can render out that texture file on its own
in its own comp for maybe about five ten seconds whatever you think it'll
need and the next time you want to use it you can just drag it in and adjust
the curves and effect you need from here you won't have to go through the whole
process again now it's great to have your own textures that you've made
yourself but you can also buy premade loopings textures such as a looper pack
and grit kit and maybe I'll make one of my own in the future and I've bought
these and use these before because it's really convenient you can get textures
without having to you know go out and photograph and scan them yourself and
just saves you a lot of time and that's exactly what I've used for this crumpled
paper and it's lined paper here this brown paper one is just a scrambled up
piece of paper so I could you could easily make that and scan that on your
own and for our UFO beam I use this lined paper here so both these objects
are probably within arm's reach of you anyway my favorite and most used
textures will always be my own if you use anything you've learned in this
video on your own work please tag me at Ben_Marriott_
and I'll share it in my stories I can't wait to see what you make please let me know
down in the comments what other videos you'd like to see from this channel it
really helps me choose what type of content to make next and don't forget to
subscribe hit that Bell icon share and texture that like button with the clicks
of your finger I'll see you next week